I am too excited for words, so here is a picture that helps explain why.
We have a logo! A cacophonous round of accolades for Janece D. Winder and the amazing work she did for us on this image. You can clearly see the silhouettes of Rendark and Kaela and sort of get a sense for what might be coming with our game in the near future.
The game trailer/teaser/gameplay video is nearly completed as well. I am super excited to post that up and talk about it as well. Larc Muckenmuller is doing epic work for us on that front with pixel art and animation. I feel pretty lucky to have such a great team around me helping me get this thing done and out there.
Here is the link to the site: http://darklinkgame.weebly.com/
Also, we have launched a community with the site as a means of providing everyone with a way to give feedback and hang out with those of us at Bio's Remnant Gaming who are involved with the project. Seriously, we actually do want the feedback of the gamer community. We are still really early into the development phase so your opinions and comments now would go a long way toward helping us craft an experience that would be fun and accessible for as many gamers as possible.
You can access that community here: http://darklinkgame.weebly.com/
Any questions about Dark Link? Bio's Remnant Gaming? Me as a Designer? Make an account there and fire away. :) I look forward to seeing you there!
PS: If it won't hurt, do you mind sharing this blog post with everyone you know? Let me know if you've been spreading word about my blog and I'll tweet and share your link out to my followers in return. Thanks in advance!
A gaming industry and literary blog of fantastic proportions! I am a writer with a lot to say so expect to find me rambling on about everything from my work as a game designer to my passion for storytelling.
Monday, October 27, 2014
Sunday, October 26, 2014
Alien: Isolation...Keep Your Head (MILD SPOILERS)
Tough Vulnerability
Alien: Isolation. Judging by the conversations I've been having with many of you out there in the Gamersphere, this title is either must-have or an easy-to-forget. Now that I've had plenty of hands of time with it myself, I can tell you that the polarization of opinions regarding this game will never change.
At its core, Alien is a horror game. That said, I don't think hardcore fans of horror games are going to find a lot to love here. Even on the hardest difficulty, avoiding certain death at the claws (or vicious teeth) of the Xenomorph and other myriad enemies (other survivors, androids) isn't all that challenging. I did fail a fair amount initially but after changing how I approached the game and playing with a decent amount of patience, it did become easier. Essentially, all you have to do is think on your feet, hide long enough, or use your little crafted contraptions (Amanda might even be more resourceful than her Mom) in clever enough fashion and you'll be cruising through Sevastopol station.
So, like I said, not really something a super fan of the horror genre is going to find fulfilling. But if you are a fan of Alien and good science fiction, there is a lot here to enjoy. For me, this was a pleasant trip into a fictional world I've only ever been able to enjoy from a distance via my television. This game stuck me into that universe in a remarkably satisfying way. This IS Ridley Scott's Alien, down to the slippers by the cryo beds, highly textured surfaces, and the slime dripping from the villain's fangs.
The story is worth tracking and the gameplay keeps you on your toes. You'll find your own pace and rhythm (especially when the motion tracker finds it way to your hands) as you go but keep in mind that if you simply react to what is happening rather than attempt to "figure out" everything before it happens you'll save yourself a lot of frustration. This game is meant to surprise you and it certainly can. But once you find yourself memorizing the locations of closets and dark, chair-less desks then you'll basically be ready to survive most encounters.
That think-on-your-feet gameplay is fun but the real draw for the fans of the source material is that will remember the characters, story, and events of this game long after they've forgotten where the save points are. Amanda Ripley is acted well and reminded me a great deal of Crystal Dynamics' turn with Tomb Raider. In that game, just like this one, the playable character is strong but inherently human and vulnerable. I am enjoying this trend in games and hope it continues long into the future. Being Master Chief or Duke Nukem is fun for a spell, but being human is far more interesting.
As is Alien: Isolation.
Best game ever? No. But it is worth a play-through even if you aren't a fan of the films. If you are however, just TRY and trade this one back in. Playing as THE Ripley herself on the Nostromo in the Crew Expendable mission is more than enough reason to add this to your Permanent Collection of All Things Ridley. Or to place at the base of his statue in your closet, whichever applies.
~Matt
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Friday, October 24, 2014
Gamer Video Blog Challenge! Shadow of Mordor Hit Streaks!
Gamer Vlog Challenge
I am officially challenging my fellow Middle-Earth: Shadow of Mordor players to a little Gamer Video Blog Challenge! It is really simple. First, just watch this clip of me (Uploaded from my Xbox One) dishing out a world of hurt on these Uruks.
Now that you've seen my epicness, let me see yours! Beat my 134 Hit Streak, Captain Kill, and Quest Completion Combo if you can! By my rudimentary and entirely made-up scoring method, I earned 134 points for the combo, 25 points for the Captain Kill, and 50 points for completing a Sword Legend for a total of 209! Beat that!
Here is how to SCORE:
1 point for every hit in the streak
25 points for a Captain Kill (Zero if Captain escapes)
50 for a War-chief
50 for a Sword or Bow Legend completion
Here are the RULES:
> You must be beyond or near the 130+ Hit Mark> You must kill at least one Captain
> You can use ANY skills/powers/or weapons you like
> BONUS points for a War-chief
> Upload as many videos as you like! There is a week!
> Contest ends at 2:00pm CST on Friday the 31st of October. I'll put the three best videos up against each other for you all to vote on (via my Twitter and this blog) and we'll decide our winner!
Just find me on Twitter @MAWeeden over the next 7 days hours (starting from right now, 1:20pm CST) or comment on here with a link to your video and we will see who reigns supreme! To the winner goes the spoils! And by spoils, I mean bragging rights and views for your channel/blog/twitter/twitch/or site.
See you around, and happy streaking!
~Matt
My First Interview! Full Disclosure: Dark Link
Thanks to Stew Heckenberg for giving me an opportunity to talk about Dark Link and Bio's Remnant Gaming! The interview was fun, even if I was a bit jittery at the start.
Watch and enjoy!
Wednesday, October 15, 2014
Middle of the Month October (Dark Link Update!)
Wow is the word to describe my current schedule. It has been difficult to even find time to catch my breath, let alone maintain the most interesting blog ever written. A lot of family matters have come to a head here these last two weeks coinciding with the Bio's Remnant Gaming work that is also coming to a sharp point as well.
Everything happens at once, right?
Not everything that is happening is bad either. A lot of good things are taking place in regards to Dark Link, as evidenced by this picture.
Major ultra-epic kudos to Larc Muckenmuller who is currently breathing color and life into Mephistopolis and the characters of Dark Link. This might just be a simple idle animation but it represents the culmination of planning and hard work of us over at Bio's Remnant Gaming.
Soon, we'll have the trailer put together for our company to take to the Web Summit in Dublin, Ireland. There are still some questions about who is going and what is going on there but hopefully some good things will happen with our indiegogo campaign and we can have our cake and eat it too. Please give it a look and let me know if you think I can improve it over the next couple of days.
If you can donate, that is epic too! You can even get a signed art print from the artist who did the above awesomeness. Cool right? What are you waiting for then?
And check back here. I'll have more updates!
~Penfighter
Everything happens at once, right?
Not everything that is happening is bad either. A lot of good things are taking place in regards to Dark Link, as evidenced by this picture.
Major ultra-epic kudos to Larc Muckenmuller who is currently breathing color and life into Mephistopolis and the characters of Dark Link. This might just be a simple idle animation but it represents the culmination of planning and hard work of us over at Bio's Remnant Gaming.
Soon, we'll have the trailer put together for our company to take to the Web Summit in Dublin, Ireland. There are still some questions about who is going and what is going on there but hopefully some good things will happen with our indiegogo campaign and we can have our cake and eat it too. Please give it a look and let me know if you think I can improve it over the next couple of days.
If you can donate, that is epic too! You can even get a signed art print from the artist who did the above awesomeness. Cool right? What are you waiting for then?
And check back here. I'll have more updates!
~Penfighter
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Wednesday, October 1, 2014
Shadow of Mordor: Not You Again!
Scratch one game off of this list of games I want to play. I picked up my copy of Middle Earth: Shadow of Mordor yesterday for my Xbox One, and after spending about six and a half hours on it last night, I have a first impression for you!
Also, I've included a segment that details the death of Muzglob the Painted as a way of demonstrating how the lauded Nemesis system works with the rest of the game.
I won't spoil the story of the beginning too much here in my blog, but I did enjoy how they worked the movement and combat tutorials into that story. By the time the cut scenes finished rolling and the music reached a crescendo I felt confident I would be able to handle the controls well enough. Though, to be honest, that confidence likely came from my extensive experience with the Arkham and Assassin's Creed games, respectively. If you have played both of these titles before then the controls will feel right at home.
The open-world portion of the game begins on a giant tower that isn't actually there (you'll see). You have a mission to assassinate someone as well as about a dozen or so icons scattered throughout the map around you. I got the sense from these first moments that there was a LOT to do here. Some open-world titles don't necessarily give you a lot to do between one point and another but that is definitely not the case here. I found myself distracted by a number of things as I made my way through the layered and texture rich environment.
One of those things was the beauty of the game. It is every bit as gorgeous as a new-gen title should be, particularly at night in the rain. I finally feel like a game of mine is getting the most out my new console visually.
Anyway, as I was saying, before reaching that first assassination target, I found myself distracted by opportunities to free slaves, a few collectibles, and of course the chance to fight dozens of enemies clad in various types of armor and wielding a variety of weapons. My skill with rhythm-based combat is such that I was able to survive these initial encounters, especially since I'd stealth kill a few before the real fighting began.
The movement is close to Assassin's Creed but the world itself is very different from anything seen in those varied titles. You might be pushing similar buttons as you would for AC: III or IV, but the logic is a bit different. Especially after a couple of hours when you begin to receive movement bonuses thanks to new abilities you've unlocked for your wraith.
If you haven't played either of those games, then note that the combat in this one will transition seamlessly from stealth to combat based on how you choose to engage your targets. Taking the time to meticulously sneak your way through a stronghold assassinating the Uruks one at a time until they are gone is a good way to build up XP for upgrades but takes a while. Charging in sword drawn is possible if you have nimble fingers but can be ridiculously difficult if enough shielded and berserker enemies join the fray.
I had been chasing after some minor captain by the name of Skurg or something like that early in the game when Tumug (just a random, nameless enemy at first) shows up with a shield and spear. The captain I was attempting to interrogate for information on his Warchief was an archer and was pelting me with arrows as I tried to kill the shielded uruk. Eventually, the pair got the best of me and Tumug finished me with a vicious spear thrust. He insulted me as any good Uruk might and I respawned.
Almost immediately after jumping down from one of the towers Talion re-spawns at, Tumug was there with a posse and was eager to do me in again. He succeeded much faster than I would like to admit and I could do nothing but watch as he gained power and dueled another Uruk in the Sauron's Army 'mini-game' or whatever it is. He beat that Uruk and climbed the ranks.
Over the next couple of hours, Tumug dueled, recruited, and challenged his way up the ranks until he was a high level captain of about 13 or 14. I would kill a captain or stop a duel only to see Tumug gaining power and respect amongst his peers. I definitely wanted to kill this ugly, spear-wielding jerk but was also mildly concerned that at this point, he was beyond my capabilities.
However, I did discover before doing in that lowly first tier captain (as I stated in the first paragraph) that Tumug was Muzglob's bodyguard. Getting rid of him would make my life easier during my assassination attempt of Muzglob so I made the call and selected Tumug as my target. He was holed up in a crumbling stone structure with a group of about twelve shielded uruks and several more warriors and archers. I did the archers on the raised platforms in with stealth kills and my bow (which is fired much like the bow in the Tomb Raider remake) before doing my best to polish off as many of the shielded guys as possible before the real fighting began.
When it finally did, it was not simple. In order to get past an uruk defender's shield, you have to "vault" over him as part of your continuing "streak" and slash or pound at his back. This can take several tries per Uruk and when there is a pack of them things can get pretty desperate. I knew that Tumug had a weakness to monsters however so I started looking for a caged carragor (think Warg). I found one on my mini-map and bolted from the battle. I found a nice perch on a stone wall that gave me a good vantage point to fire at the lock from and released the beast.
He tore through the ranks pretty effectively and it ended up being just Tumug and a couple of his guys trying to stay alive against the creature. I hopped down and brutally finished off one of Tumug's buddies. I actually helped Tumug dispatch the carragor before turning my attention on the now weakened and army-less captain. I managed to stun him with my wraith fist ability and managed to kill him after a series of flurry strikes. Or so I thought.
Lo and behold, Tumug pops out of hiding and gets between me and his master, blathering on about the scar I left him with. What worse, he's invulnerable to ranged so now my plan is ineffective. Still, I am hoping that I can use a stealth finisher on Muzglob (his other weakness) if I can cause some distractions and move around behind him. I end up failing to accomplish this task and get overwhelmed trying to escape the structure. The lucky Uruk who got this kill is called Kaka and he now becomes a Captain.
To keep a long story from getting any longer, it would be several more tries before I could even get Tumug killed off again (he ends up being level 19...and another one Korosh who I thought was dead is now level 20 and nigh invincible) let alone make another attempt at killing Muzglob.
Because of this system, I found myself relishing in the death of Tumug, even though it wasn't technically as important as Muzglob's demise. Tumug had insulted me, killed me, and escaped death too many times for me to let him live. It was a genuinely rewarding experience to do him in. I just hope he stays dead this time.
The other factor in all of this are the runes that you get from killing off captains. The one I received from offing Tumug this last time was quite good thanks to his now super-high power level. I got a level 21 Sword Rune that grants me 21% defense versus ranged attacks. Not too shabby. And every time I look at the rune I'm treated to the image of Tumug's ugly face contorted in pain as he leis dead on the ground.
Now, I have seen other gamers and reviewers commenting on how this system has no context. That killing someone as Tumug doesn't really change anything physical in the game. From where I am sitting, I don't know what they are talking about. Mordor is a sea of orcs and uruks so the death of one or a handful shouldn't upset the balance of Sauron's plans. Not in the slightest. The context for these deaths came solely from my own mind as I desired to end the lives of these villains. Not because the game told me to or the story dictated it, but because he was a bastard and I wanted him dead.
That is the first time I've ever had that particular type of motivation in a game. This story of Tumug is MINE and belongs to no one else. Go out and find your own stories in this game, that is the point!
~Penfighter
Also, I've included a segment that details the death of Muzglob the Painted as a way of demonstrating how the lauded Nemesis system works with the rest of the game.
The First Few Minutes
I won't spoil the story of the beginning too much here in my blog, but I did enjoy how they worked the movement and combat tutorials into that story. By the time the cut scenes finished rolling and the music reached a crescendo I felt confident I would be able to handle the controls well enough. Though, to be honest, that confidence likely came from my extensive experience with the Arkham and Assassin's Creed games, respectively. If you have played both of these titles before then the controls will feel right at home.
The open-world portion of the game begins on a giant tower that isn't actually there (you'll see). You have a mission to assassinate someone as well as about a dozen or so icons scattered throughout the map around you. I got the sense from these first moments that there was a LOT to do here. Some open-world titles don't necessarily give you a lot to do between one point and another but that is definitely not the case here. I found myself distracted by a number of things as I made my way through the layered and texture rich environment.
One of those things was the beauty of the game. It is every bit as gorgeous as a new-gen title should be, particularly at night in the rain. I finally feel like a game of mine is getting the most out my new console visually.
Anyway, as I was saying, before reaching that first assassination target, I found myself distracted by opportunities to free slaves, a few collectibles, and of course the chance to fight dozens of enemies clad in various types of armor and wielding a variety of weapons. My skill with rhythm-based combat is such that I was able to survive these initial encounters, especially since I'd stealth kill a few before the real fighting began.
The Combat & Movement
The fast-paced rhythm based combat is similar to what was done in the Arkham games but has notable differences thanks to the swordplay, wraith abilities, and ranged combat effectiveness of Talion, the protagonist of Shadow of Morder. Experienced players will enjoy being able to set how helpful the combat prompts are if wanting more of a challenge. I can say though, do not let the ease of the early fights dissuade you. As you fight your way up the Orc and Uruk ranks, you'll find yourself dying more than you might have thought based on this early encounters.The movement is close to Assassin's Creed but the world itself is very different from anything seen in those varied titles. You might be pushing similar buttons as you would for AC: III or IV, but the logic is a bit different. Especially after a couple of hours when you begin to receive movement bonuses thanks to new abilities you've unlocked for your wraith.
If you haven't played either of those games, then note that the combat in this one will transition seamlessly from stealth to combat based on how you choose to engage your targets. Taking the time to meticulously sneak your way through a stronghold assassinating the Uruks one at a time until they are gone is a good way to build up XP for upgrades but takes a while. Charging in sword drawn is possible if you have nimble fingers but can be ridiculously difficult if enough shielded and berserker enemies join the fray.
Killing Muzglob the Painted
Some hours into the game, I decided it was time to kill this Warchief by the name of Muzglob the Painted. After interrogating a lowly Captain of the first tier, I learned that he had a couple of weaknesses and who his bodyguard was. This was, to my dismay, Tumug the Bloody. You see, Tumug and I have a history going back about four hours (and several deaths) ago.Tumug Must Die
I had been chasing after some minor captain by the name of Skurg or something like that early in the game when Tumug (just a random, nameless enemy at first) shows up with a shield and spear. The captain I was attempting to interrogate for information on his Warchief was an archer and was pelting me with arrows as I tried to kill the shielded uruk. Eventually, the pair got the best of me and Tumug finished me with a vicious spear thrust. He insulted me as any good Uruk might and I respawned.
Almost immediately after jumping down from one of the towers Talion re-spawns at, Tumug was there with a posse and was eager to do me in again. He succeeded much faster than I would like to admit and I could do nothing but watch as he gained power and dueled another Uruk in the Sauron's Army 'mini-game' or whatever it is. He beat that Uruk and climbed the ranks.
Over the next couple of hours, Tumug dueled, recruited, and challenged his way up the ranks until he was a high level captain of about 13 or 14. I would kill a captain or stop a duel only to see Tumug gaining power and respect amongst his peers. I definitely wanted to kill this ugly, spear-wielding jerk but was also mildly concerned that at this point, he was beyond my capabilities.
However, I did discover before doing in that lowly first tier captain (as I stated in the first paragraph) that Tumug was Muzglob's bodyguard. Getting rid of him would make my life easier during my assassination attempt of Muzglob so I made the call and selected Tumug as my target. He was holed up in a crumbling stone structure with a group of about twelve shielded uruks and several more warriors and archers. I did the archers on the raised platforms in with stealth kills and my bow (which is fired much like the bow in the Tomb Raider remake) before doing my best to polish off as many of the shielded guys as possible before the real fighting began.
When it finally did, it was not simple. In order to get past an uruk defender's shield, you have to "vault" over him as part of your continuing "streak" and slash or pound at his back. This can take several tries per Uruk and when there is a pack of them things can get pretty desperate. I knew that Tumug had a weakness to monsters however so I started looking for a caged carragor (think Warg). I found one on my mini-map and bolted from the battle. I found a nice perch on a stone wall that gave me a good vantage point to fire at the lock from and released the beast.
He tore through the ranks pretty effectively and it ended up being just Tumug and a couple of his guys trying to stay alive against the creature. I hopped down and brutally finished off one of Tumug's buddies. I actually helped Tumug dispatch the carragor before turning my attention on the now weakened and army-less captain. I managed to stun him with my wraith fist ability and managed to kill him after a series of flurry strikes. Or so I thought.
You Again!?
I went after the supposed bodyguard-less Muzglob at that point in his stone stronghold. Again, I used stealth to climb and infiltrate the compound, killing everything I could find as I went. My information told me that ol' Muzglob only had two weaknesses and one of those was ranged attacks. So I settled in by a nice little stash of Elven arrows and proceeded to attack him once he made it out onto this stone span between two of the structures.Lo and behold, Tumug pops out of hiding and gets between me and his master, blathering on about the scar I left him with. What worse, he's invulnerable to ranged so now my plan is ineffective. Still, I am hoping that I can use a stealth finisher on Muzglob (his other weakness) if I can cause some distractions and move around behind him. I end up failing to accomplish this task and get overwhelmed trying to escape the structure. The lucky Uruk who got this kill is called Kaka and he now becomes a Captain.
To keep a long story from getting any longer, it would be several more tries before I could even get Tumug killed off again (he ends up being level 19...and another one Korosh who I thought was dead is now level 20 and nigh invincible) let alone make another attempt at killing Muzglob.
NEMESIS
Because of this system, I found myself relishing in the death of Tumug, even though it wasn't technically as important as Muzglob's demise. Tumug had insulted me, killed me, and escaped death too many times for me to let him live. It was a genuinely rewarding experience to do him in. I just hope he stays dead this time.
The other factor in all of this are the runes that you get from killing off captains. The one I received from offing Tumug this last time was quite good thanks to his now super-high power level. I got a level 21 Sword Rune that grants me 21% defense versus ranged attacks. Not too shabby. And every time I look at the rune I'm treated to the image of Tumug's ugly face contorted in pain as he leis dead on the ground.
Now, I have seen other gamers and reviewers commenting on how this system has no context. That killing someone as Tumug doesn't really change anything physical in the game. From where I am sitting, I don't know what they are talking about. Mordor is a sea of orcs and uruks so the death of one or a handful shouldn't upset the balance of Sauron's plans. Not in the slightest. The context for these deaths came solely from my own mind as I desired to end the lives of these villains. Not because the game told me to or the story dictated it, but because he was a bastard and I wanted him dead.
That is the first time I've ever had that particular type of motivation in a game. This story of Tumug is MINE and belongs to no one else. Go out and find your own stories in this game, that is the point!
~Penfighter
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