Showing posts with label industry. Show all posts
Showing posts with label industry. Show all posts

Wednesday, March 4, 2015

New Home, New Jobs, Death of Dark Link

Recently, some friends have mine have asked why my blog lies dead in the sand. The answer is the usual: I haven't had time! The last few months have seen the start of not one but two new paying writing jobs, a huge move from Missouri to Colorado, and of course access to the best internet I've ever had. The latter item of that list means that I've been playing a lot of Halo and Destiny in my free time instead of typing my madness here.

But I should keep this thing going, shouldn't I? I still get daily hits on the content I've already posted. So, my break is officially over.

To answer some more questions that I've been asked recently:
  • Yes, I will do more Captain America Spotlight posts. 
  • Yes, I can record some Destiny videos to put on here. But I don't have any fancy recording software, just the Xbox One's Upload feature. Still, I'll be posting stuff with my Warlock here and on my Youtube channel. 
  • No, I probably won't be posting any snippets of any prose any time soon. 
  • Yes! The move to Denver has been awesome so far! My family is doing great!

More News!

Okay, so one of those new jobs I mentioned above is - and get ready for this - as the new writer of the Blade Bunny web comic!

Okay, so it doesn't pay as awesome as my current position as a contracted story writer for 3D Brothers but Blade Bunny is a fun, exciting, and amazing opportunity to work with comedy and a strong female lead character. As a huge Joss Whedon fan, this is something I simply couldn't pass up.

Speaking of that 3D Brothers gig, I obviously can't reveal a whole hell of a lot considering how creative work is necessarily in the dark at the onset, but when I can you should expect to see links-a-plenty here and on my twitter and facebook accounts. The game we are making is a survival/horror that you aren't going to want to miss. I promise.

Death of Dark Link; Anime game is a-Go-Go


Work also continues with Bio's Remnant Gaming. Though, sadly, not with Dark Link. A partner of mine seemed to have lost faith in the project or perhaps even in me and was unable to continue working on the project. We had an investor with money on the table waiting for a demo, but that is the catch 22 of this business isn't it? We needed money to pay our artist for that demo but our investor needed to see the demo before he'd drop the cash.

Without the original artist, Dark Link can't be done the same way. I'm still sorting out how to proceed with the project, but there are details about this recent let down that make it hard for me to return to the same situation as before. Likely, if this project were to respawn from its untimely demise, it would be under a new moniker and a new artist.

Now, the Anime Game - which shall still remain nameless - is fully underway as I finally have my team put together and working toward a demo. We have an artist, a sound guy, a programmer/writer, the license, and an awesome premise. This is also more of a comedy than anything else which is always fun! I'll let you know when there is any new information or a website available!

Gaming! MCC Woes, Destiny Rocks, Halo 4 Clan

Right, so if you are my friend on Xbox Live, you've seen me doing just about nothing except for Netflix, Destiny, and Halo 4.

I have played some Halo: Master Chief Colllection, but suffice it to say, all the people blogging about the mess that is Halo: MCC's matchmaking are completely correct. I won't do an entire post on it, but here is an example of an hour of playing time:

I'd played before some with my brother but the experience wasn't awesome. But hey, that is all matchmaking games sometimes. So I booted up the MCC again and went straight for the Halo 2 Anniversary ranked playlist. This time, I clocked the matchmaking process to see how long it took me to get into a match. Unsurprisingly (but still frustrating) is that it took six minutes from the time I entered the playlist to the time the map finally loaded and it was kill time.

A few minutes later, the brief match of Legendary Slayer BR on Lockout (5:05) was done and I was sent back to the multiplayer playlist selection menu. That's right, the playlist selection menu. Instead of taking you and some of the players you've been matchmade with into the next game in the playlist, you go back to the menu. I may be stupid, but how is that a "playlist"?

Anyway, it took just over 4 minutes to get into another match but this one was almost over. I was in that game for just over a minute. For the mathematician's out there, of my first 16 minutes or so of time, 10 were spent waiting. That is a 5/3 ratio that never felt like it improved for the rest of the hour. Actually, it was probably worse because TWICE the game crashed after matchmaking was done but before the map was loaded. GAH

Morale of this already too lengthy tale is to avoid the MCC unless all you want to do is have a blast playing the awesome Halo campaigns. Halo 2 has always been my favorite of the Halo campaigns and seeing it remastered made me as giddy as I was when I first played the game so many years ago. The campaigns all play extremely well after the sizable patches I've downloaded and I had a ton of fun revisiting Chief's story.

Okay, Destiny! I am looking for people to play with so add Lord Hexias to your Xbox Live friends list and let's do some strikes! I play Destiny on the Xbox One.

Halo 4 I am also looking for friends! Same name will do. I play this on the 360! I am part of a clan now called SKG or Sleeping Knights Gaming. We are chill but we are also pretty good at Halo as a squad. Send me a message and I'll see about adding you to the team. We play for a little most days but tend to overdo a little on the weekends. Haha.

Well, that is it for now! I'll post more soon!

Drop a comment and let's start a conversation! I love meeting new people so don't worry if I've never met you. See ya'll!

Links!

https://www.patreon.com/drowemos

Go to the above link to become a Patron of the Blade Bunny pages I'll be doing! Just message Drowemos/Eric Kimball (the owner of the Patreon) and tell him that you would like to support my specific pages(Matt)!

To get caught up in Blade Bunny, start here:

http://www.bladebunny.com/comic/bunny-blade-cover-final/

And follow me on Twitter!

@MAWeeden

Sunday, November 2, 2014

Dark Link Trailer & Character Information!

We've done it!

And by it, I am of course referring to the Official Teaser for our new IP called Dark Link. After the video, I'll explain in this blog post what you are seeing and why you are seeing it. Enjoy this first look at an exciting new title from Bio's Remnant Gaming.



The Art and Animation of Larc Muckenmuller


The bit of gameplay footage you see in this brief teaser is the proverbial star of the show. Our Art Lead - the aforementioned Larc - did an amazing job of creating this Mephistopolian backdrop and bit of character work. You can clearly see Kaela moving to hide behind what we call a "Boo Box" before she is suddenly transformed into a rather ghastly monster named Rendark. He proceeds to launch himself at a second "Boo Box", destroying it and releasing the soul of some unfortunate creature from its prison.

And that is all you get for now. I know, the pixel art is better than anything many of you have ever seen (certainly surprised the hell out of me) and the world is definitely interesting, but I have to admit that we are still VERY early in the process of making this game. This footage wasn't even done in an engine. We have a long way to go.

This teaser was born out of the necessity of having something for us to take to Web Summit 2014 in Dublin, Ireland. We can show off our ideas and where our creative headspace is at while also displaying some of the work of our remarkably talented staff. This should go a long way in helping us secure some capital moving forward.

This month is already shaping up to be an exciting one, and not just because my birthday is tomorrow. We will find out over the next few weeks what exactly Bio's Remnant Gaming is and what we are going to have the resources to do as a company. I am excited by what is happening and can't wait to start proper development on this amazing game (as well as others!). Be on the lookout for some pretty meaty updates over the next few weeks.

And, as always, good luck!

~Matt

Monday, October 27, 2014

Dark Link Has a Website & Logo!

I am too excited for words, so here is a picture that helps explain why.


We have a logo! A cacophonous round of accolades for Janece D. Winder and the amazing work she did for us on this image. You can clearly see the silhouettes of Rendark and Kaela and sort of get a sense for what might be coming with our game in the near future.

The game trailer/teaser/gameplay video is nearly completed as well. I am super excited to post that up and talk about it as well. Larc Muckenmuller is doing epic work for us on that front with pixel art and animation. I feel pretty lucky to have such a great team around me helping me get this thing done and out there.

Here is the link to the site: http://darklinkgame.weebly.com/

Also, we have launched a community with the site as a means of providing everyone with a way to give feedback and hang out with those of us at Bio's Remnant Gaming who are involved with the project. Seriously, we actually do want the feedback of the gamer community. We are still really early into the development phase so your opinions and comments now would go a long way toward helping us craft an experience that would be fun and accessible for as many gamers as possible.

You can access that community here: http://darklinkgame.weebly.com/

Any questions about Dark Link? Bio's Remnant Gaming? Me as a Designer? Make an account there and fire away. :) I look forward to seeing you there!

PS: If it won't hurt, do you mind sharing this blog post with everyone you know? Let me know if you've been spreading word about my blog and I'll tweet and share your link out to my followers in return. Thanks in advance!


Thursday, May 15, 2014

Far Too Long

Friends,

Apologies for the lengthy hiatus from posting here. I have received quite a few emails inquiring about the status of my blog and whether or not it is dead. I can confidently report that this blog is still, in fact, very alive.

My lack of posting here is not an isolated occurrence. I am not really posting anywhere! Work with Bio's Remnant Gaming has been keeping me incredibly busy and much of what I am doing with them is done behind closed doors for now. I am certain that when some of the projects we have been developing finally see some light you will here plenty about what I've been up to.

In the mean time, I will be following up this remarkably brief blog post with commentary on the gaming industry as well as indie game development. Heck, I might even toss in a review or two!

Check back often!

~Matt